![]() ![]() ![]() Lumin and Nanite support on Windows and Next gen consoles only at the moment. ![]() I was really interested to see how they performed and perhaps send a few test levels off to users to compare, but given that I can’t use them on my development platform - makes things a bit pointless to try. However, the lack of Lumen or Nanite support on MacOS at this point has stopped me a bit dead. Over various iterations of my projects I can be pretty confident that the executables I make will just work (although I can use a VM if I need to test on Windows/Mac specifically) One of my main reasons to use an engine is that I can very simply publish a game on multiple platforms - so I have pretty much the same code to produce a Steam distribution on Linux/Mac/Windows and the appropriate app stores for Android and iOS. Given that the beta of UE5 has created quite a stir, I was keen to jump and see if it was time to move away from Unity. ![]()
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